unnie Games released a new game called Coffee Story and the version is 20251130v1. The game’s story is about Forced male to female transformation of the MC Experience a lewd dreamworld. Physical changes within a dream will potentially alter the character once the dream is over. Inspired by Yume Nikki, .flow, LSD Dream Emulator and some others.
| Developer: | unnie |
| File Size: | 956 MB |
| Version: | 20251130v1 |
| OS: | Windows |
| Languages: | English |
game details
Game Version Changelog:
Version: 20251130v1
New Story content/Kari’s route:
- Approximately 1100 new lines of dialogue
- Post beach trip conversation with Kari; happens upon waking up (If you ran away from Kari at the beach, her story is over and won’t progress anymore)
- Freeform conversation that progresses her story (Blue option is repeatable, Green option presets the next event)
- Explore the Dream Manor with Kari
- Rika’s confrontation with Rin had some minor changes and is now reachable through normal gameplay as well
- Post Rika conversation with Kari
Freeform group conversations. How it works:
- Regular freeform conversations have been moved to Morning. Diary updated to reflect this.
- In the afternoon Kari will be in the hallway. This starts happening after the Sleepover event.
- Talk to her to initiate a group conversation.
- Currently there are 5 conversations in a total of ~350 dialogue lines.
- Every day the conversation pool is shuffled.
- Once initiated, the conversation is removed from the pool.
- If the pool is empty, it gets reset.
Other changes:
- Added a virtual keyboard for word entry; works both with mouse and arrow keys
- Added mouse controls to the title screen
- Title menu and Esc menu now properly remember last sub menu when moving back
- LMB won’t send MC to where you clicked immediately after dialogue ends
- Yuri has been moved to the ghost corridor. Finding her wasn’t intended to be as hard as it turned out to be, especially this early on in the story. If you have both Kari’s and Yuri’s quest going in the Manor, Kari takes precedence.
- Kari changes her default location to the bathroom at sunset only after the Beach Episode. Let’s assume she’s still normal before the beach trip.
- Adjusted Kari blue dress top a bit, to make it look like an actual dress. Adjusted some of the other sizes as well.
- Removed Unwidow from lab on your first visit. (Also remains gone on subsequent visits until you find Kari)
- Changed the RGB paradox puzzle a bit. It’s slightly more involved and isn’t solvable with the plasma rifle anymore.
- Added bounce to D cup and over on portraits when characters move their arms. Because why not. Also when they laugh.
- Homemade Sandwich and bought Sandwich were stacking in the fridge.
- Sandwich bought from the street corner had incorrect stats shown.
- Lab door scanners weren’t detecting facehuggers.
- Fixed missing genitalia if you took clothes off at the first opportunity you get. Why are people like this?
- Loading a game now properly restores the framerate stage to what it was when saved
- Fixed crash caused by quick use key (default ‘c’) after having unequipped an item
- Fixed “relax” option in the bath causing MC’s eyes to stay closed
- Fixed Mannequin not doing anything in the Dream Home basement
- Fixed multiple Harlequins softlock in Dream Home basement
- Disabled Bath in Dream Home on first visit, to prevent dialogue sequence break
- You can’t take clothes off during the Sleepover event now, for immersion
- You can’t avoid the gender swap nightmare now on the gender swap route, because the route is about gender swap
- You can now go home as Kari suggests on 3rd day
- MC now keeps blonde hair and red eyes for the first couple of days.
Fixed Sleepover triggering incorrect conversations if you’ve encountered Rika prior to the Sleepover (i.e Cafe or Drama) - Added Kari to the title screen. It randomly choses between Rin and Kari. Will probably disable it for new games later to avoid spoilers.
Developer Notes:
- Themes
Physical changes by means of body swap, parasites, magic or pseudo science.
TSF/TG/Gender bending, if you start as a male.
Pregnancy: human, monster, eggs, parasite. - Scope
The demo is a stand-alone game. Its purpose is to prove, test and showcase concepts/mechanics/visuals in a condensed area over a short period, prior to implementing them into to a more traditionally length game.
The demo covers 1 dream area, which consists of exploration, some light item puzzles, and 8-11 animated scenes. It’ll take 30-60 minutes to discover every outcome without any prior knowledge. The real world consists of the starting home, with some interact-able furniture and a clothing system. To start the dream, interact with the bed. - Mechanics
The below mechanics, while present, are redundant or only partially applicable due to the scope of the demo.
There are 4 stats: stamina, mind, body, will. These stats change through monster encounters, events or interactions with the environment. The core gameplay is to maintain a stat balance. When stamina is at 0 you are transported to the dream world. When stamina reaches 100+, you wake up.
Mind is your sanity. The lower it is, the weirder(lewder) the world becomes. Once depleted, you are transported to a nightmare event.
Body is you health. The game won’t have gameovers or bad ends, but I want to frustrate the player as much as possible for neglecting this.
Imagination serves as a special stat that will unlocks unique outcomes.
Currently, only stamina is used with the demo.
Clothing system:
A character has 3 clothing layers.
A single piece of clothing can consist of a top, a bottom, or both. Some pieces take up more than one layer slot, some pieces are restricted to specific layers (i.e skirts and dresses).
Currently fully utilized. - Art
There are no CG images. Only animated sprites. A human sprite is built of multiple interchangeable parts (i.e eyes, iris, hair, breasts, hips, clothing layers, color/shape/size etc), so everything is interchangeable in order to make unique characters and physical changes.
Coffee plays top down and is made in Game Maker 2. The target resolution is 1280×720, alt enter for full screen, while works, is not advised.
You can view most of the animated scenes on my pixiv.
Game Images & Screenshots



How To Download?
- Click the Download button and redirect private files to the server.
- Download the Coffee Story Set-up.
- Use WinRAR/7-Zip to extract the files.
- Run the installer.
- Follow the setup instructions.
- Launch and enjoy the game!